Orchid
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Peniosh
Section Header
Peniosh
Character Sheet
Orchid CR 11
XP ?Female Silverbrow Human
Artificer 9||Dragonblood Stalwart Battle Sorcerer 5/ Fleshwarper 4
Init +3; Senses All within 15ft, 30ft. Blindesense, Perception +21
Defense
AC 33, Touch 15, Flat-Footed 30( +12 Armor, +6 Natural, +2 Deflect, +3 Dex)HP 163(5d8+4d6+84+33) MP 141
Fort +13, Ref +9, Will +11
Defensive Abilities Freedom of Movement while underwater 50% Fortification, Death Effects subject to 50% fail rate; DR 3/magic, Resists Fire 5
Immune Disease, Sleep and Magical Sleep Effects, Paralysis, Poison, Sonic Energy, Stun, Dehydration, Fatigue(exhaustion effects downgraded to fatigue)
Offense
Speed 25 base, 15 climb, 25 swim, 60 fly(Average)Melee Beast Rending Claws x2 +14 (1d6+7+2+1d4+1d6/18-20/x4) or
Smashing Tail +8 (1d8+14+1+1d4/x2) or
Scythe+1 13/+8 (2d4+10+1/x4)
Ranged Bow of Wintermoon +1 W/ Raptor Arrow +11 (1d8+7+3+2d6/19-20/x4)
Special Attacks Stamina Pool(70, 15 Reserved)
Spell-Like Abilities(CL 8th; Concentration +17)
- 3rd - haste(3/day)
- 4th (DC 18) - shadow conjuration,
- 3rd (DC 17) - fireball, dispel magic,
- 2nd (DC 16) - wraithstrike, glitterdust
- 1st (DC 15) - color spray, shield, magic missile, grease
- Cantrips (DC 14) - detect magic, light, read magic, prestidigitation
Statistics
Str 20, Dex, 14, Con 18, Int 16, Wis 12, Cha 17Base Atk +6;
Feats
Skills Acrobatics +25, Bluff +15, Climb +18, Craft(Blacksmith) + 11, Craft(Crystals) +13, Diplomacy +31, Disguise +15, Drive +12, Fly +15, Handle Animal +16, Intimidate +20, Knowledge(Arcana) +11, Knowledge(Geography) +4, Knowledge(History) +3, Knowledge(Nature) + 2Knoweldge(Nobility), +9, Knowledge(Planes) +6, Knowledge(Religion) +7, Knowledge (Technology) +3, Linguistics +4, Perception +12, Profession(Conquistador) +22, Ride +5, Sense Motive +6, Spellcraft +10, Survival +25, Swim +12, Use Magic Device +26
Legacy Hell Knight Spells(SP)
Fadil can also learn spells from the Black Mage, Necromancy, and Pathfinder Sorcerer/Wizard spell lists.
Tactics
Fadil will always open up the first turn of serious combat by discharge his free action spell to cast mirror image on himself. He will then activate darkside and blackest night. From there he will stay at short to medium range to protect his allies with legendary knight while raining down swordskills and magic as necessary. Only when his available swordskills will he typically engage in melee.Gallery
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