Fadil

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Peniosh

Experience Behind the scenes

Honestly, it was nice. All thought we had quite the revolving cast over the years as people's situations changed it was always pleasant. Everyone was for the most part engaged in and out of session. Though to the deteriment of our DM we had a lot of cases where someone forgot to level up. I think the record was Warren at one point almost being three levels behind.

Character Sheet

Fadil Haden-Ta-Nehisi CR 18

XP 153600
Male Half-Breed(Human/Gria)
Legacy Mystic Knight Red Mage 7/ Legacy General 2/ Legacy Knight Gallant 10 subjob Legacy Hellknight Dark Knight 9
CG Medium Humanoid(hume, gria)
Init +16; Senses Low-Light Vision, Perception +21
Aura legendary knight(30 ft.), Battlefield Tactician(30 ft.),

Defense

AC 29, Touch 14, Flat-Footed 26( +14 Armor, +1 Natural, +1 Deflect, +3 Dex)
HP 355(17d10+2d12+179) MP 141
Fort +33, Ref +27, Will +29
Defensive Abilities evasion, stalwart, freedom of movement, legendary knight; DR 5/-, Resists Fire 10, Dark 20,
Immune fear, starvation, dehydration, aging

Offense

Speed 55ft, 65ft fly(good)
Melee Pinnacle of Dusk +3 +40/+35/+30/+25 (3d6+23/17-20x2)(see desc) absorbs 20% of total damage dealt as HP, +1d6 Aetheric damage, +1d4 lightning damage, counts as Evil for damage reduction or
Pinnacle of Dusk +3(Critical Strikes) +29/+24/+19/+14 (3d6+23/12-20x2)(see desc) absorbs 20% of total damage dealt as HP, +1d6 Aetheric damage, +1d4 lightning damage, counts as Evil for damage reduction or
Katana of the Warrior+5 +36/+31/+26/+21 (1d8+19) or
Blade of the Mystic +5 +36/+31/+26/+21 (1d8+19) or
Star of the Rogue +5 +36/+31/+26/+21(1d8+19) or
Ranged Star of the Rogue +5 +34/+29/+24/+19 (1d8+19) or
Rifle +23/+18/+13/+8 (2d8)

Special Attacks Stamina Pool(70, 15 Reserved)
Spell-Like Abilities(CL 19th; Concentration +31)
  • 7th - dark VII (1/day)
  • 6th - dark VI (1/day)
  • 5th - dark V, (2/day), deshellra II (1/day)
  • 4th - dark IV (3/day)
  • 3rd - dark III (4/day), darkvision ( 90ft, 3/day)
  • 2nd - dark II (5/day), status (2/day)
  • 1st - dark I (5/day)


Limit Breaks Dark Force, Fire and Brimstone, Mystic Adrenaline, Mystic Overdrive, Armiger, For Hearth and Home, Galvanize, Signature: Blade Magic[Shadowflare]

Mystic Knight Swordskills Known(Sword Saint Level 17, DC 34)
Recovery - Swift Action for 5 Stamina Pool.
Crush Helm(Practiced), Raging Inferno, Glacial Sword, Earth Rend, Blade Flash, Thunder Sword, Earthsabre, Crush Accessory, Shellburst Stab, Blade of Ruin

Knight Gallant Sword Arts Known(Sword Saint Level 17, DC 34)
Recovery - As Mystic Knight, plus triggers
Recovery Triggers
  • When an enemy within 30ft is successfully attacked by an ally that is benefitting from flanking
  • When an ally within 30ft is dropped to 50% or lower HP
  • When an enemy within 30ft is dropped to 0 HP or below by any means.
Shock, Apocalypse, Divine Hazard, Stock Break, Grand Cross

Hell Knight Spells Known(CL 12th, Concentration +24)
  • 3rd (DC 25) - dark iii, haste(PF), darkra, slow(PF) , thundara, wall climb, water breathing, wind barrier communal, dispel, explosive runes, nondetection, protection from energy, displacement, pain, dragon turtle shell, Unselected Spell, Unselected Spell, Unselected Spell, Unselected Spell,
  • 2nd (DC 24) - animal aspect, mirror image, dark ii, aero ii, burning arc, greater detect magic, endure elements communal, protection from evil communal, resist energy, scorching ray, shackle, water ii, wind barrier, false life, see invisibility, spectral hand, imperil, wall climb, elemental resistance, float, instant weapon, mount communal, seducer's eyes, stone throwing, silence,
  • 1st (DC 23) - blizzard, mount, thunder, fire, dark, shield, grease, shocking grasp, mage armor, alarm, break, chill touch, detect secret doors, enlarge person, linked legacy, keep watch, mindlink, protection from evil, ruin, snowball, stone shield, swift girding, unseen servant, feather fall, air bubble
  • Cantrips (DC 22) - prestidigitation

Statistics

Str 22, Dex, 18, Con 20, Int 14, Wis 12, Cha 35
Base Atk +19; CMB +25; CMD 40
Feats Armor Focus(Heavy, 1), Armored Mage(Bonus), Weapon Proficency(Blades, Heavy; Ancestral Arm), Boon Companion(3), Extra Sword Saint Talent: Fast Movement(5), Extra Ruby Arcana: Reaching Form (Destroy Sword, Anniversary) Extra Swordskill(7), Hover(9), Crystal Gathering(flaw), Outflank(Bonus Teamwork), Strengthened Wings(11), Extra Swordskill(13), Improved Critical(15), Shielded Caster(Anniversary), Extra Swordskill(17), Extra Swordskill(19),

Skills Acrobatics +25, Bluff +15, Climb +18, Craft(Blacksmith) + 11, Craft(Crystals) +13, Diplomacy +31, Disguise +15, Drive +12, Fly +15, Handle Animal +16, Intimidate +20, Knowledge(Arcana) +11, Knowledge(Geography) +4, Knowledge(History) +3, Knowledge(Nature) + 2Knoweldge(Nobility), +9, Knowledge(Planes) +6, Knowledge(Religion) +7, Knowledge (Technology) +3, Linguistics +4, Perception +12, Profession(Conquistador) +22, Ride +5, Sense Motive +6, Spellcraft +10, Survival +25, Swim +12, Use Magic Device +26

Legacy Hell Knight Spells(SP)
Fadil can also learn spells from the Black Mage, Necromancy, and Pathfinder Sorcerer/Wizard spell lists.

Tactics

Fadil will always open up the first turn of serious combat by discharge his free action spell to cast mirror image on himself. He will then activate darkside and blackest night. From there he will stay at short to medium range to protect his allies with legendary knight while raining down swordskills and magic as necessary. Only when his available swordskills will he typically engage in melee.

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